Finally I tried a free app "MIDI Trail" that plays full 100% the music using as OUT setting the "Apple DLS Music Device". QuickTime ask for install v7, but I have 10… I tried RealPlayer but no sound, same situation as inside VM. I tried to play those MIDI files by Mac OSX Lion (outside VM). I did ask at and they advise me to ask here. I tried midiox, but hasn't it's own driver, or I don't know how to make it work.Īlso couldn't get in the Virtual Box forum, I'd make an Oracle profile, but didn't work. There is a topic here but for XP or above. I'm thinking about some alternatives: to change the VM sound card (not a clue of how to do it), or to install a driver that synthesizes the midi in wave to use the wave port that is working, but didn't find one. There is a Sound Blaster Midi Sinth installed, the problem might be the VM itself that don't emulate the full Sound Blaster 16 card. (recognize the file) but no sound is played. When testing, I realize that the soundtrack is in midi files, and not even Media Player is playing any midi. It is running, but without the great soundtrack. It didn't help that the official Windows screensaver API made it difficult to write a screen saver using Direct3D.I'd build a Windows 98 VM in my Mac with VirtualBox to run some old games, like "Z". There were at least some third-party screensavers that used Direct3D, but they were very uncommon. You can only use it if you have the DirectX SDK installed. There was a painfully slow reference rasterizer before that, but it has never been part of Windows or the DirectX end-user installs. Direct3D never got a practical software renderer that you could use in production applications until Windows 7. While DirectX became a standard part of Windows with Windows 95 OSR2, by the time you could pretty much always depend on 3D hardware support (some time during the Windows XP era), these screensavers were no longer being included with Windows. In theory, these screensavers could have been rewritten to use Direct3D in later releases of Windows, but that never happened. (In fact, I'm not sure there was any hardware support for OpenGL on Windows 95 when it first came out.)Īt least some of these 3D screensavers-in particular, 3D Pipes-were actually introduced in Windows NT 3.5, a year before Windows 95 came out. On the other hand, OpenGL could fall back to software rending if hardware acceleration wasn't available. This was a virtual necessity for two reasons: (1) the original version of Windows 95 didn't ship with any version of DirectX, and (2) the Direct3D API required hardware acceleration that most PCs of the time wouldn't have had. All of the classic 3D screensavers (3D Maze, 3D Pipes, 3D Flying Objects, 3D Text, and 3D Flower Box) used OpenGL instead of DirectX.
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